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Electronics for the Arts

Introduction to Electronics and Physical Computing for the Arts is both an introduction to building electronic artwork using analog electronics and the open-source Arduino platform, as well as an examination of this technology’s role in contemporary digital art. Through hands-on tutorials, students will experiment with building electronic circuits and coding in the Arduino programming environment to create an interactive art project that illustrates key principles learned in the course. Students will be introduced to components such as sensors, switches, motors, and lights, as well as technical principals such as electricity, circuits, soldering, and the use of testing equipment in a workshop setting. In addition to building circuits, we will explore how artists use these devices to gather data and produce a variety of output through presentation and analysis of digital artworks.

ElectronicArts-DANM133-syllabus

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